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Medium Animal |
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Hit Dice: |
3d8+15 (28 hp) |
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Initiative: |
+2 |
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Speed: |
30 ft. (6 squares), burrow 10 ft., climb 10 ft. |
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Armor Class: |
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
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Base Attack/Grapple: |
+2/+4 |
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Attack: |
Claw +4 melee (1d4+2) |
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Full Attack: |
2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1) |
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Space/Reach: |
5 ft./5 ft. |
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Special Attacks: |
Rage |
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Special Qualities: |
Low-light vision, scent |
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Saves: |
Fort +7, Ref +5, Will +2 |
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Abilities: |
Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10 |
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Skills: |
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Feats: |
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Environment: |
Cold forests |
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Organization: |
Solitary |
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Challenge Rating: |
2 |
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Advancement: |
4–5 HD (Large) |
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Level Adjustment: |
— |
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
COMBAT
Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.
Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.