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Huge Animal |
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Hit Dice: |
7d8+28 (59 hp) |
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Initiative: |
+1 |
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Speed: |
20 ft. (4 squares), swim 30 ft. |
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Armor Class: |
16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15 |
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Base Attack/Grapple: |
+5/+21 |
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Attack: |
Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
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Full Attack: |
Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
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Space/Reach: |
15 ft./10 ft. |
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Special Attacks: |
Improved grab |
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Special Qualities: |
Hold breath, low-light vision |
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Saves: |
Fort +9, Ref +6, Will +3 |
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Abilities: |
Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2 |
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Skills: |
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Feats: |
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Environment: |
Warm marshes |
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Organization: |
Solitary or colony (6–11) |
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Challenge Rating: |
4 |
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Advancement: |
8–14 HD (Huge) |
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Level Adjustment: |
— |
These huge creatures usually live in salt water and can be more than 20 feet long.
Giant crocodiles fight and behave like their smaller cousins.