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Medium Undead (Extraplanar) |
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Hit Dice: |
9d12 (58 hp) |
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Initiative: |
+6 |
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Speed: |
20 ft. (4 squares) |
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Armor Class: |
20 (+2 Dex, +8 natural), touch 12, flat-footed 18 |
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Base Attack/Grapple: |
+4/+5 |
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Attack: |
Slam +6 melee (1d8+1) |
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Full Attack: |
Slam +6 melee (1d8+1) |
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Space/Reach: |
5 ft./5 ft. |
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Special Attacks: |
Death gaze |
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Special Qualities: |
Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlight |
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Saves: |
Fort +3, Ref +5, Will +7 |
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Abilities: |
Str 13, Dex 15, Con —, Int 6, Wis 12, Cha 12 |
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Skills: |
Listen +11, Move Silently +10, Spot +11 |
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Feats: |
Alertness, Dodge, Improved Initiative, Weapon Focus (slam) |
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Environment: |
A chaotic evil-aligned plane |
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Organization: |
Solitary or gang (2–4) |
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Challenge Rating: |
8 |
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Treasure: |
None |
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Alignment: |
Always chaotic evil |
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Advancement: |
10–13 HD (Medium); 14–27 HD (Large) |
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Level Adjustment: |
— |
Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil.
A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).
COMBAT
Death Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.
Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.