ELEMENTS_OF_A_TRAP  

SYSTEM REFERENCE 3.5

TheRaven & stephenh


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ELEMENTS OF A TRAP

All traps—mechanical or magic—have the following elements: trigger, reset, Search DC, Disable Device DC, attack bonus (or saving throw or onset delay), damage/effect, and Challenge Rating. Some traps may also include optional elements, such as poison or a bypass. These characteristics are described below.